amy nakhonthap — ux/ui + visual designer

design that makes
the choice
obvious.

i build brand systems and product interfaces from research up — then make them move. based in ontario, working anywhere.

see the work open to 2026 roles
selected work
( 01 ) neighbor booksproduct / ui — 2024 neighbor books ( 02 ) enthuzebrand identity / 3d — 2024 enthuze ( 03 ) money heistillustration — 2023 money heist
brand identityui/ux designmotion graphics3d + vfxdesign systemsuser researchpackaging brand identityui/ux designmotion graphics3d + vfxdesign systemsuser researchpackaging
( who i am )

i went to george brown for video production, then seneca for interactive media design. that combination is the whole point — i can run the research, build the system, design the screens, and then make the thing move.

born and raised in ontario. i'm the kind of designer who reads the survey responses twice, argues about kerning, and would rather test a bad idea early than defend a pretty one late. outside of work: films, thrift stores, long café afternoons, and cooking for people i like.

george brown — video production & designseneca — interactive media design

three ways in

( what i do )
( 01 )

brand identity

logos, colour, type, packaging, guidelines. i find out what a brand actually feels like, then write the rules that keep it that way.

./brand →
( 02 )

product design

surveys, personas, flows, wireframes, ui. i don't start in figma — i start with the people who'll have to use it.

./product →
( 03 )

motion + 3d

the part most portfolios skip. after effects, cinema 4d, and enough vfx to make a flat brand behave like a real object.

./motion →

selected work

( 05 projects — 2022/2024 )
( 01 )neighbor books
product / ui-ux — 2024

neighbor books

a communal library for your neighbourhood. surveys, personas, competitive analysis, and a full app prototype for finding, swapping, and selling used books close to home.

type:year:role: product / ui-ux2024research, ui, prototype
read the case study
( 02 )enthuze
brand identity / 3d — 2024

enthuze

an energy drink that doesn't shout at you. built for the people the category scares off — bubbly, bright, and entertaining, with a full identity, guideline system, pitch package, and 3d can renders.

type:year:role: brand identity / 3d2024identity, guidelines, 3d
read the case study
( 03 )money heist
illustration / digital — 2023

money heist

funko pop inspired character icons for la casa de papel — drawn on golden-ratio construction, held together by a strict grid, and documented in a brandbook.

type:year:role: illustration / digital2023concept, illustration, brandbook
read the case study
( 04 )tvo kids
project management — 2023

tvo kids

a platform to get girls into science and engineering. less about pixels, more about people — stakeholders, scope, kickoff, and the plan that kept five very different groups pointed the same way.

type:year:role: project management2023planning, research, delivery
read the case study
( 05 )motion + vfx
motion / vfx / 3d — 2022—2024

motion + vfx

title sequences, compositing, 3d, and short-form animation. the work that refuses to sit still in a static frame.

type:year:role: motion / vfx / 3d2022—2024animation, compositing
read the case study
enthuze / can render
icon sheet
app screens
brandbook spread
motion still
packaging mock
enthuze / can render
icon sheet
app screens
brandbook spread
motion still
packaging mock
( how i work )

the order i work in

nothing here is precious. the first three steps exist so the last two are cheap — by the time anything looks designed, the argument is already over.

01

research

surveys, interviews, competitors. find out what's actually wrong before designing a fix for it.

02

strategy

positioning, scope, constraints. the boring decisions that make every later one obvious.

03

concept

sketches, wireframes, moodboards. cheap enough to throw away — and most of it gets thrown away.

04

design

identity, screens, system. documented properly, so it survives the handoff intact.

05

iterate

test it, break it, fix it. each round makes the next one shorter.

let's make
something good.

open to full-time roles, freelance, and the occasional weird idea. tell me what you're working on.

whereontario, canada
© 2026 amy nakhonthap
./work./about./processback to top ↑
nakhonthap