Amy Nakhonthap — UX/UI and visual designer

Design that makes the choice obvious.

I run the survey, build the system, design the screens — then make them move. Based in Ontario, working anywhere.

See the work Open to 2026 roles
Selected work
01 Neighbour BooksProduct / UI-UX Neighbour Books 02 EnthuzeBrand identity / 3D Enthuze 03 The Medica ZoneBrand and social design The Medica Zone
Brand identity✳UI/UX design✳Motion graphics✳3D and VFX✳Design systems✳User research✳Packaging✳ Brand identity✳UI/UX design✳Motion graphics✳3D and VFX✳Design systems✳User research✳Packaging✳
About

Hi, I'm Amy.

I design brands and product interfaces, then make them move. Video production at George Brown, interactive media design at Seneca — research, brand systems, screens, motion and graphics, which in practice means I can stay with a project from the first interview to the final animation.

I'm Ontario born and raised. I ask who something's for before I ask what it should look like, I name my layers, and I'd rather show you the ugly version early than a pretty one too late. Outside of work: films, thrift stores, enjoying the sunlight, and playing board games with friends.

George Brown — video production and designSeneca — interactive media design
What I do

Three ways in

Brand identity work
Brand

Brand identity

Logos, colour, type, packaging, guidelines. I find out what a brand actually feels like, then write the clear space and misuse rules that keep it that way after I leave.

./brand →
Product and UI work
Product

Product design

Surveys, personas, flows, wireframes, UI. I don't start in Figma — I start with seven people at different life stages and an open-ended question list.

./product →
Motion

Motion and 3D

The part most portfolios skip. After Effects and a creative mind — glitch, parallax and lightning on a moving poster, a collab teaser, and a logo that builds itself.

./motion →
Selected workSix projects

Research to render

01Neighbour Books
Product / UI-UX

Neighbour Books

A communal library for your neighbourhood. Seven interviews, a competitive teardown, and a full prototype for finding, swapping, and selling used books within walking distance.

Read the case study
TypeRole Product / UI-UXResearch, UI, prototype
Neighbour Books launch screen on a phone: Open the door to your block's bookshelf
02Enthuze
Brand identity / 3D
Enthuze can and brand artwork on a tablet and phone

Enthuze

An energy drink that doesn't shout at you. Built for the person who puts the can back down because it looked like a dare — full identity, guidelines, pitch package, and 3D can renders.

Read the case study
TypeRole Brand identity / 3DIdentity, guidelines, 3D
03Money Heist
Illustration / digital

Money Heist

Funko Pop inspired character icons for La Casa de Papel — golden-ratio construction, one shared grid, and a brandbook so the set still holds together at 32 pixels.

Read the case study
TypeRole Illustration / digitalConcept, illustration, brandbook
Money Heist icon project intro on a laptop and phone
04TVO Kids
Project management
TVO Kids Science page mockups: home, videos and podcasts, and events

TVO Kids

A platform to get girls into science and engineering. Less about pixels, more about people — five stakeholder groups, from educators checking the Ontario curriculum to ten-year-olds testing screens, and the plan that kept them pointed the same way.

Read the case study
TypeRole Project managementPlanning, research, delivery
05Motion graphics and digital art
Motion / digital art

Motion graphics and digital art

Title sequences, compositing, 3D, and short-form animation. Three pieces where the idea only lands because it moves.

View gallery
TypeRole Motion / digital artAnimation, compositing
The Alley × Pompompurin collab teaser breakdown
06The Medica Zone
Brand and social design
The Medica Zone logo

The Medica Zone

A year on a nonprofit's graphics team: 60-plus social and brand assets, a 27-icon pack, and brand guidelines for forty volunteers. Engagement up 25%.

Read the case study
TypeRoleBrand and socialGraphic design intern
Money Heist character icons on three phones
Enthuze brand standards manual: typography spread
Neighbour Books app on three phones
TVO Kids Science page mockups
TVO Kids Science educator hub on a tablet
The Medica Zone post: understanding the cost of the MCAT
TVO Kids user flow
Process

The order I work in

The first three steps do the thinking, so the last two can move quickly. By the time anything looks designed, we already agree on why.

01

Research

Surveys, interviews, competitor teardowns. I'd rather learn what's actually wrong than design a fix for the wrong thing.

02

Strategy

Positioning, scope, constraints. The quiet decisions early on are what make every later one obvious.

03

Concept

Sketches, wireframes, moodboards. Plenty of options on paper, so we can explore freely and agree on a direction before it costs anything to change.

04

Design

Identity, screens, system. Documented properly, so it still holds together long after the handoff.

05

Iterate

Test it with real people, refine, test again. Each round is shorter than the one before it.

Say hello

Let’s make something good.

Open to full-time roles, freelance, and the unique, weird ideas. I read every message and reply within two days.

WhereOntario, Canada
Opens in your mail app.
Warmly, Amy · © 2026 Amy Nakhonthap
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